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Dwarf Grudge Thrower Warhammer Citadel Finecast $32.29 … |
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Citadel Finecast Resin: Dwarf Gyrocopter $30.40 … |
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Citadel Finecast Resin: Dwarf Lord with Hammer & Shield $12.95 … |
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Fantasy Wars [Download] $10.08 … |
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White Dwarf #108 (International Edition, December 1988) $7.95 Square-bound magazine published by Games Workshop (makers of the popular Warhammer & Warhammer 40K tabletop miniatures games). This issue features “The Witch Elves Of Naggaroth” by Richard Halliwell (an article on Dark Elves for Warhammer fantasy battle) and rules for Star Players in Blood Bowl. As usual, this magazine is crammed full of hobby tips, painting tips, scenario ideas, variant rules and… |
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Giants, Dwarfs and Other Oddities $2.43 … |
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White Dwarf #295 (US Edition, August 2004) $14.99 Square-bound magazine published by Games Workshop (makers of the popular Warhammer & Warhammer 40K tabletop miniatures games). This issue features coverage of the Los Angeles 2004 Golden Demon painting competition and a preview of the new rules for Warhammer 40K. As usual, this magazine is crammed full of hobby tips, painting tips, scenario ideas, variant rules and gorgeous pictures of painted Cit… |
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A Heist Too Far $31.5 Mallik, an assassin with a short temper and an assortment of sharp weapons, Dick Swede a.k.a The Black Moustache, an almost famous highwayman, and Jules Van Jives, a scruffy elf with an obsession for fire and explosives are wanted men, but something is about to make them more wanted than usual. When an almost perfectly planned coach robbery goes horribly wrong and Mallik”s love is killed, he”ll stop at nothing to get his revenge, even if it means helping to liberate a fallen Dwarf citadel, rescuing villagers from their impending sacrifice and Dick shaving off his trademark moustache on the way. As their usual world falls apart before their eyes and they cross the line from novelty crook to noose-bait, Mallik tries to dig them out of a very deep hole. A Heist Too Far is a five hundred and seventy five page comical slant on fantasy, the humour making light of every situation no matter how grim they really are. |
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Defenders of the Realm $71.35 Our Liege is in a desperate hour! From what grievous cause have these accursed races arisen? Orcs Dragons Demons and the Dead make haste towards Monarch City. The King and Countryside of Monarch City are in need of valiant Heroes! Will you answer the King’s call? In the ancient Citadel of Monarch City the King calls to arms the finest Heroes to defend against a Darkness that engulfs the land. You and your allies must embark on a journey to defend the countryside repair the tainted lands and defeat the four creature factions before one of them enters the City and they approach from all sides — fast populating Orcs! fierce Dragons! Undead that bring terror! And demons! — all tainting the land in their wake. There are several paths to defeat but only one path to victory and only the most valiant Hero will be named King’s Champion. Defenders of the Realm is a cooperative fantasy board game in which 1-4 players take a role as one of the King?s Champions (Choose from Cleric Dwarf Eagle Rider Paladin Ranger Rogue Sorcerer and Wizard). You as one of the King’s Heroes make use of strategy special abilities cooperation card play and a little luck in Defense of the Realm for a unique experience every adventure. But be forewarned! There is never time to rest. As each Enemy General is struck down in battle the remaining dark forces only grow more difficult to vanquish and their march to Monarch City gets faster with each Hero victory! |
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